Posts Tagged ‘video game’

Fighting the Console Wars (Google Ngram)

Posted by

The first generation of video game consoles was launched in 1972 with the Magnavox Odyssey. Today, almost four decades later, we are in the eight generation (Wii U, PlayStation 4, Microsoft Xbox One). In every generation, the producers of video game platforms are said to engage in a console, or standards, war. By Wikipedia’s definition, standard wars describe competition between mutually incompatible proprietary formats (i.e. video game consoles) that compete for the same market (i.e. gamers). Standard wars are often characterized by political and financial influence on content producers (i.e. game publishers) by the manufacturers of the technologies (console producers). Generations of video game consoles are usually typified by a clear winner (e.g. Nintendo’s NES in the third generation, or Sony’s PlayStation 2 in the sixth generation), due to strong (cross-) network effects that accrue to the platform with the most users. After all, a surge of gamers on a platform will attract even more gamers as well as producers of video games.

The Google Ngram above nicely documents the relevant video game console producers in the period 1975-2008 and how their fortunes fluctuated between different generations of consoles. This period includes generations one through six and clearly illustrates the rise and fall of Atari as a major console producer in the 70’s and early 80’s. After the video game industry crashed in 1983, Nintendo was praised for singlhandedly reviving it with the launch of the Nintendo Entertainment System in 1985 (in the US). The graph also illustrates the intensity of the ‘war’ between Sega and Nintendo that followed in the 90’s, and the latter’s firm’s demise after the Dreamcast failed to gain traction. Lastly, the graph shows how “new kids on the block,” Sony and Microsoft, have steadily gained market presence since their entry in the industry with their PlayStation (’95) and Xbox (’01) brands, respectively. The graph below adds and collapses the individual graphs to paint a strong picture of the video game industry’s growth over the last thirty some years. Enjoy!

PS. Google Ngram let’s you do lots of cool things, and you can use their source data of millions of books, too! Click here for more info.

From Tamagotchi to Nintendogs

Posted by

What can the global pet industry do with video games as a promotion vehicle? This is the question I got asked a few weeks ago by the General Director of PETS International, the trade journal for the $100 billion international pet industry. More specifically, I was commissioned to write three short articles on the potential linkages between video games and the business of pets and pet accessories. In the first article, that can be downloaded here, I outline the economic and cultural relevance of the video game industry and provide some examples of video games that speak to an audience of pet owners such as Tamagotchi, Nintendogs, and the multitude of virtual pet simulators on mobile app stores. In subsequent articles I will highlight some of the strategic marketing opportunities and challenges of advergames and in-game product placements as applied to the pet industry. Stay tuned!