Posts Tagged ‘iPhone’

Why We Can’t Assess Super Mario Run’s Performance Only By Its Revenues

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Nintendo’s Super Mario Run has finally come out for iPhone. The game has been downloaded more than 10 million times and raked in over US$ 4 million on its first day. That said, in order to fully understand the impact of Super Mario Run on Nintendo’s long term performance, we need to look beyond the mobile game’s revenues.

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