Archived entries for Game development

Social games marketing 101

Lessons learned from the Social Gaming Summit

If there is one thing that last week’s social gaming summit made abundantly clear, it’s that it is just as much about the marketing as it is about the game. Whereas last year’s summit revolved around the growth and consolidation of the social gaming market, this year’s summit reaped the consequences of that trend. Social gaming has matured, the market has become crowed, and heavyweight  company’s such as Zynga and Wooga are dictating the capabilities and budgets required to win. What follows is an overview of some of the marketing lessons taught at the summit. Continue reading…

PopCap’s 10 rules for commercial failure in mobile games development

PopCap, the company behind social gaming hits as Plants vs. Zombies and Bejeweled, has a way of doing presentations at conferences. Last year’s Social Gaming Summit presentation was insightful in the sense that developers were advised to postpone trying to make money from their game until there is some serious traction.

At yesterday’s London Games Conference, PopCap’s presentation was equally remarkable. During a brief presentation David Bishop (Senior Game Designer) presented the mobile development community with 10 rules that would ensure commercial failure in mobile games. Game producers take notice, or not… Continue reading…



RSS Feed. All content Copyright © Joost Rietveld, 2010

This blog is proudly powered by Wordpress and uses Modern Clix, a theme by Rodrigo Galindez.

The theme has been made 'Strategy Guide ready' by Karlo Norg

gjrietveld[at]gmail[dot]com - +44 (0) 7821 591034

Switch to our mobile site